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Google al Droidcon di Torino il 9 e 10 Aprile
2 aprile 2015
Anche quest'anno torna l'appuntamento con il
Droidcon Torino
, l'evento dedicato a tutti gli sviluppatori Android, che si terrà il
9 e 10 Aprile
presso il
Centro Congressi Lingotto
.
Google parteciperà con quattro sessioni chiave che andranno a coprire topic come "
Advanced dev tips for Android Wear
", "
Effective Android Testing
", "
Custom Java compilation tools for Android apps
" e "
Monetizing Free-to-Play: Making the Most of In-App Purchases and Ads
".
Gli abstract delle sessioni dei Googler presenti all'evento:
Alfredo Morresi
:
Advanced dev tips for Android Wear
You first Android Wear app is finally complete. A working notification system, a couple of custom wear activities and an exciting voice input
control. Now what?
In this session, you’ll learn about some of the advanced Android Wear programming guidelines, code optimizations, useful community libraries, best UI patterns seen so far, brilliant watch faces, pitfalls to avoid and other “real world” Android Wear tips’nd tricks.
Stephan Linzner
:
Effective Android Testing
Stephan Linzner is Senior Developer Platform Engineer Android at Google. He is an experienced Software Engineer, which has been working on the Android platform for more than 6 years. He is mainly working on the Android Support Test library and his mission is to help Android developers to build better quality apps by driven by tests.
Boris Farber
:
Custom Java compilation tools for Android apps
Code maintenance is one the biggest cost is developing software. Usually code around business logic tends to be messy boilerplate and error prone to maintain. Java and Android provide powerful API to treat code as data
Reflection,
Dynamic Proxy,
ASM – byte code manipulation,
JavaPoet,
Annotations
I want to do a taxonomy of this APIs and when use what with short samples. Using this APIs allows me to do tedious to impossible tasks while keeping the code short and clean.
Cüneyt Ünar
:
Monetizing Free-to-Play: Making the Most of In-App Purchases and Ads
In-app purchases (IAP) comprise a large share of in-game revenue today and are driven by paying power users (a.k.a ‘whales’), which typically make up less than five percent of the total user base. Ads can supplement monetization for the remaining ninety-five percent of non-paying users, and also reinforce your IAP revenue. How to show the right message to the right user at the right time? How to take advantage of the ads opportunity across platforms and screens? Come join the discussion on how to leverage Google’s ad technology and services. Unlock new revenue streams and boost your business, while letting your users monetize at their own pace!
Molte le sessioni dei
GDE Android
presenti durante il Droicon:
Mario Viviani
:
Kick-start your experience with Android Wear
With the addition of Android Wear to the Android ecosystem, the “wearables era” is officially opened. Android apps can now extend beyond the limits of smartphone and tablets, providing to the user a new kind of interaction where “less is more” and opening new ways for developers to engage users within their apps.
However, the approach to Wear development is slightly different from handheld Android coding, and different are also the types of applications developers can design, develop and distribute for Wear devices.
Sebastiano Poggi
:
Framing the Canvas
In his talk, Sebastiano will guide you through a topic that is often ignored: the Canvas API. Even if there’s only scarce documentation for it, the Canvas API is at the heart of everything that shows a UI on Android. You’ll need to tame this powerful and mysterious creature if you want to create great custom views and brilliant, lightweight UIs for your apps. What is a Canvas? How do you Paint? Can you draw Paths? What is Skia, and who invited it anyway? What actually happens during a drawing pass? What are Shaders? What are Filters? Is it true that text is basically impossible to measure correctly? What shape does a Shape have if noone’s painting it? These are some of the questions which will be answered during the session.
Wiebe Elsinga
:
Going from a good Android design to an awesome one.
Making a well designed Android application is not enough anymore, it has to be awesome.
This talk will show you how to change a good design to a awesome design so it will benefit your Android application.
Xavier Hallade
:
Getting your app on Android TV
Discover Android TV and its promising ecosystem.
See how you can easily adapt your apps and games to bring these to TV and distribute them through the Play Store.
Learn how to take advantage of TV-specific features from your apps, like live channels, global search and recommendations.
Also, the Nexus Player being based on an Intel SOC; discover what it implies for existing apps and libs, like with any other Intel-based Android devices. This talk will give you a broad overview of all you can do with Android TV and your apps/games.
To experience more in details how to craft a TV application from scratch, it’s advised to follow up with Sebastiano’s talk “Developing an Android TV application”
Mike Wolfson
:
Bugdroid Style
It has always been challenging to chase Android fashion. For many years, the “style-makers” were pushing designs that would look more appropriate on an iPhone, or that were beautiful and unique masterpieces, yet impossible to actually implement. This was compounded by the fact that the formal guidelines were unclear, and incomplete. This made the role of an Android Interface developer very challenging.
In recent years, I have participated in many high-profile “UI refresh” projects. I have learned a lot from these projects, and will share a few key lessons I have learned from this practical experience.
Mateusz Herych
:
Efficient sync on Android
Your users want their emails, contacts and notes being available all the time, even if they are offline. On the other hand, they want all their data synced across all their devices. Instantly. Obviously – all of this needs to be battery and network efficient.
While developing the Base app, Mateusz and his teammates had to face those problems. During this session he’ll give you some advices directly from the battlefield.
Dalla community altre sessioni e attività in programma durante la due giorni, ci vediamo tutti a Torino giorno 9 e 10 Aprile!
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